Game · 46 言語

Embargo

Landing page and press kit for an indie game, in every language your players speak.

Embargo home page for the demo game Aurvane, a lantern bearer on a cliff under a broken sky

Embargo

Embargo is for a game that needs one good page and one press kit. Players get the first screen they expect: art, name, facts and a wishlist button. Journalists get the fact sheet, descriptions in three lengths, pictures and logos, and the whole set as one ZIP.

The home page and the press kit are built from the same data, so a change to the release date or a store link shows in both. Everything is static; the trailer loads nothing from a video site until a visitor presses play.

All interface text lives in one file per language. Adding a language is one line and one file.

スクリーンショット

デスクトップ

  • Embargo introduction and feature list
    The game
  • Embargo press kit page with a download-everything button and fact sheet
    Press kit

スマートフォン

  • Embargo home page on a phone
    Home, 390 px
  • Embargo press kit on a phone
    Press kit, 390 px

ZIPファイルの中身

  • Full Astro source with the demo game Aurvane
  • 12 sample pictures, a demo loop and a sample ZIP press kit
  • Interface text in every language, one JSON file each
  • README, setup wizard, newsletter recipes, licence
  • Build checks for the ZIP, JSON-LD, RSS and page widths

機能

  • First screen: your key art edge to edge, the game name as a full-width wordmark, genre, platforms, release and price, a button for every store, trailer on click
  • Slow background loop over the key art; off for reduced motion and slow connections, with a Pause button
  • Characters with a large portrait and a card for each
  • Media wall of up to 12 screenshots with a lightbox (arrows, swipe, Escape)
  • Press kit page: fact sheet, descriptions in three lengths with copy buttons, key art, screenshots, logos, trailer, quotes, contact
  • Everything for journalists as one ZIP, built with the site
  • Stores: Steam, Epic, itch.io, GOG, PlayStation, Xbox, Switch. Fill in a link and the button appears
  • Devlog in Markdown with an RSS feed per language
  • Right-to-left layouts for Arabic, Hebrew and Persian; Chinese, Japanese and Korean included
  • A sharing image for every page in every language, drawn at build time
  • Structured data (JSON-LD) for the game, the studio and every post
  • Cookie-free analytics in one setting, setup wizard, security and cache headers

アップデート

  • 1.0 First release.

測定済み速度

モバイルLighthouseによるライブデモ(Cloudflare CDN)、デフォルトスロットリング、3回の実行の中央値、2026年10月27日。

指標EmbargoLockwood, Framer Gaming ($29)
パフォーマンス9560
LCP2.7 s11.3 s
ページ重量0.95 MB1.7 MB
アクセシビリティ100–
ベストプラクティス77–
SEO100–

同梱言語 46

  • enEnglish
  • deDeutsch
  • frFrançais
  • fr-CAFrançais (Canada)
  • esEspañol
  • es-419Español (Latinoamérica)
  • pt-BRPortuguês (Brasil)
  • pt-PTPortuguês (Portugal)
  • itItaliano
  • nlNederlands
  • caCatalà
  • daDansk
  • svSvenska
  • nbNorsk bokmål
  • fiSuomi
  • etEesti
  • lvLatviešu
  • ltLietuvių
  • plPolski
  • csČeština
  • skSlovenčina
  • slSlovenščina
  • hrHrvatski
  • sr-LatnSrpski
  • huMagyar
  • roRomână
  • bgБългарски
  • ukУкраїнська
  • ruРусский
  • elΕλληνικά
  • trTürkçe
  • arالعربية
  • heעברית
  • faفارسی
  • hiहिन्दी
  • bnবাংলা
  • thไทย
  • viTiếng Việt
  • idBahasa Indonesia
  • msBahasa Melayu
  • filFilipino
  • swKiswahili
  • zh-Hans简体中文
  • zh-Hant繁體中文
  • ja日本語
  • ko한국어

他の言語が必要ですか?対応している40以上の言語のいずれでも追加可能です。 翻訳サービス

作成者

作成者名と写真:追加予定

ビルドノート

  • The game Aurvane, its studio and the team are invented demo content; the pictures are licensed for the demo only.
  • Speed is measured on the live demo on the Cloudflare CDN, mobile profile with default throttling, median of three runs on 27 October 2026. The numbers above are those.
  • The press kit ZIP, structured data, RSS and page widths are checked by the build, so a broken release fails before it ships.
  • One text file per language; right-to-left layouts are mirrored, not flipped by a filter.

このテンプレートに関する質問

Are the pictures and the game real?

The game Aurvane, its studio and the team are invented demo content. The sample pictures come with the licence for the demo only; replace them with your own art before you publish.

Do I need a released game?

No. Leave the release date and price as "to be announced". Stores appear one by one as you add links.

Can I remove languages I do not need?

Yes. The setup wizard keeps the languages you pick and deletes the rest, so the build stays small.

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